PM3.6 - Donkey Kong - Common Subroutine 0x17fa4

  1. if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xd19)))
    1. IntVariableIncrement { variable: RandomAccessInt (0x0) }
    2. if ((RandomAccessInt (0x0) GreaterThan InternalConstantInt (0x5a44)))
      1. if ((InternalConstantInt(ControlStickXAxis) GreaterThanOrEqual scalar(0)))
        1. Posture(2)
      2. else
        1. Posture(1)
      3. Posture(4)
      4. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }